Windows C++ / Inline Hooking
Author | Unprotect |
Platform | Windows |
Language | C++ |
Technique | Inline Hooking |
Code
#include <stdio.h>
#include <windows.h>
// Typedef for the target function
typedef int (*target_func_t)(int);
// Trampoline function that will be used to execute the original code from the target function
int trampoline(int arg) {
printf("Trampoline function called with argument: %d\n", arg);
return 0;
}
// Hook function that will be used to intercept calls to the target function
int hook(int arg) {
printf("Hook function called with argument: %d\n", arg);
// Perform desired processing
// Transfer control back to the trampoline function
return trampoline(arg);
}
int main() {
// Determine the address of the target function and the code that needs to be replaced
target_func_t target_func = (target_func_t)GetProcAddress(GetModuleHandle(NULL), "target_func");
unsigned char* target_code = (unsigned char*)target_func;
// Calculate the relative address of the trampoline function and store it in a jump instruction
unsigned char jump_instruction[] = {0xE9, 0x00, 0x00, 0x00, 0x00};
int trampoline_offset = (int)trampoline - (int)target_func - 5;
*(int*)(jump_instruction + 1) = trampoline_offset;
// Overwrite the first few bytes of the target function with the jump instruction
DWORD old_protect;
VirtualProtect(target_code, 5, PAGE_EXECUTE_READWRITE, &old_protect);
memcpy(target_code, jump_instruction, 5);
VirtualProtect(target_code, 5, old_protect, &old_protect);
}
Created
December 29, 2022
Last Revised
April 22, 2024